Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. (from the PFSRD) Fireball explicitly requires a saving throw for every. 80—84: Invisibility covers the rod’s wielder. Cast [two-actions] somatic, verbal. To distinguish it, these items will have this notice. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. Controlled Fireball As fireball, but secretly deals less damage to your allies. Range medium (100 ft. Augmented (8th): If you expend two uses. Duration instantaneous. Searching for a fireball build. This section describes each skill, including common uses and typical modifiers. Activation: A ring’s ability is usually. A fireball doesn't target a specific creature. Fireball DC - 10 + 3 (spell level) + 6 (Int mod) + 4 (SF, GSF, Spell Perfection) for a total of 23. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s. A line-shaped spell affects all creatures in squares through which the line passes. 00 for just $39. If recognized as a shadow evocation, a damaging spell deals only one-fifth (20%) damage. Until all its jewels are depleted, a helm of brilliance also has the following magical properties when activated. An adult male is 12 to 16 feet tall, has a chest that measures 9 feet around, and weighs about 7,000 pounds. you toss it at a square, the square it lands on is the center of the detonation. 7 th-level evocation. All of the following are class features of the ranger. Kaiju, Yarthoon. Casting Time: 1 action: Range: 150 feet: Components: V, S, M (a tiny ball of bat guano and sulfur). Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type ( Charisma for. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. Size: Orcs are Medium creatures and thus have no bonuses or penalties due to their size. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. ) An empowered, maximized spell gains the separate. Fireball (1 charge) Ice storm (2 charges) Wall of force (2 charges) Chain lightning (3 charges) Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. DESCRIPTION. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. 283 School evocation []; Level arcanist 3, bloodrager 3, magus 3, occultist 3, sorcerer 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a ball of bat guano and sulfur) Effect Range long (400 ft. You can exclude any number of animals from damage just as you can plant creatures. This bond can take one of two forms: a familiar or a bonded object. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. 1d20 cs> 19 will display the result with a green critical highlight on a 19 or 20. PFSRD:Blood Crow Strike. DESCRIPTION. The fireball sets fire to combustibles and damages objects in the area. Fireball. Any creature that fails its save against the sphere. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. -radius spread Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes A fireball spell is a burst of flame that detonates with a low roar and deals 1d6 points of fire. At 20th level, you gain immunity to fire damage. If the condition has a duration longer than 1 hour or is permanent, this ability removes the. /2 levels) Effect ray. DESCRIPTION. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. In the case of magic missile,. d12 Hit Die. Area cone-shaped burst. An attack of opportunity is a single melee attack, and most characters can only make one per round. In addition, casting a spell from a scroll requires a minimum score (10 + spell level) in the appropriate ability. Using a scroll is basically like casting a spell. Creatures with the fewest HD are affected first. Aura (Ex) A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. Purpose: Damage. It just targets a square. Neutralize Poison, Greater. E/Spec Fireball is 15d6+30 (74). Alignment: Any nonlawful. For each round spent exploring the twisting turns, an affected creature can attempt a DC 20 Intelligence check as a full-round action to find its way back to the point where it originally became lost. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. Antitech Field. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). Metamagic feats are a complex and interesting subject. + 5 ft. A fireball wizard is scary because yea lots of damage on the table. Damnation feats are distinct from more common feats in three ways. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. Dazing (+3 levels): If you’ve taken the elements patron then this is worth considering for a 6th level dazing fireball. To craft a rod, you must use up raw materials costing half of its base price. Special: Sneak attack +2d6. , scent; Perception +10. A dragon has the following features. Special Materials by Paizo-A-Abysium. Saving Throw Reflex half; Spell Resistance yes. 85—87: Leaves grow from the target if within 60 feet of the rod. It gains channel resistance +2, DR 5/silver, resist cold and electricity 10, fast healing 2, and the vampire qualities listed above (gaseous form, shadowless, and spider climb). A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Ifrit (6 RP) Humans whose ancestry includes beings of elemental fire such as efreet, ifrits are a passionate and fickle race. Wrath of the Righteous honors this tradition by making Fireball a lovely damage spell that scales well. You point your finger and determine the range (distance and height) at. CONSTRUCTION REQUIREMENTS. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. A fey has the following features. The format is terrible. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Beast. /level) Area: 20-ft. That said, it's up to the GM. Crafting a rod takes 1 day for each 1,000 gp in its base price. Alignment: Any nonlawful. Range personal. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. C. Regardless of the result of the save to. Necklace of Fireballs. -radius burst) Discuss! Join Our Discord! S-Class Characters: Bloodstalkers Fireball – PF2 SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. This jar of thick, gritty paste is made from coarsely ground plant matter, weak epoxy, and bat guano. You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. These shrewd magic-users seek, collect, and covet esoteric. Only a rare few have charges—most magic rings are permanent and potent magic items. Magic traits focus on any magical events or. A creature struck by an arrow that has had fireburst cast on it takes 1d4 hp fire damage per caster level (maximum 15d4). Prerequisite(s): Knowledge (arcana) 10 ranks, Spellcraft 10 ranks, caster level 10th, any three metamagic feats Benefit: Choose one metamagic feat that you already know. An ancient dragon’s aura extends to 10 feet. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. Saving Throw none; Spell Resistance yes. A fireball spell generates a searing explosion of flame that detonates with a low roar. 3. Duration instantaneous. Components V, S. A delayed blast fireball spell is an explosion of flame that can detonate with a low roar up to 5 rounds after the spell is cast and deals 1d6 points of fire damage per caster level (maximum 20d6) to every creature within the area. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Fireball Trap (CR 5) – d20PFSRD. Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 14. Each disbelieving creature takes only one-fifth damage from the attack. CASTING. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Duration instantaneous. This material is published under the OGL 1. Staff of Fire. No. DESCRIPTION. The previous version of this FAQ stated that using a trip. The snowball deals 1d6 points of cold damage per caster. Creating a Lich. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, –1 size) The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. Upon casting this spell, one or more giant spears of ice lance up out of the ground. You take damage from positive energy and heal from negative energy as if you were undead. (Players may choose to fail the save, but not choose to succeed. It can answer in like manner immediately. Range 15 ft. + 10 ft. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6 ). Benefit (s): Your sneak attack damage increases by 1d6. Necklace of Fireballs. Save for 1/2 dam. For example, using Metamagic Mastery on the Maximize Spell feat would allow you to cast a maximized. DESCRIPTION. Wounds and fatigue can ravage the flesh. Immunity to acid, cold, and petrification. /level) Target one living creature. Deals 2d4 fire damage out to 10 ft. She can cast any spell she knows without preparing it ahead of time. Twin Eidolon (Su) At 20th level, a summoner and his eidolon share a true connection. Energy Attacks. While still recovering from that ailment, he was diagnosed with cancer. Results will now sort by order of relevance, exact matches will be called out up top, and we've made some overall improvements to the speed of the engine. This attack has a range of 180 feet and deals 5d6 points of fire damage (DC 16 Reflex half) to all creatures within a 20-foot-radius spread. Counterspell Mastery (Su): At 6th level, you gain Improved Counterspell as a bonus feat. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. That's one of the largest area of effect spells I've seen. Range close (25 ft. DESCRIPTION. The explosion creates almost no pressure. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. A fire larger than a 20-foot cube is only partly extinguished. This functions as the alter self spell, except the goliath druid gains a +4 size bonus to Strength, a –2 penalty to Dexterity, and a +1 natural armor bonus. If you aim a sphere at a specific creature, you. 85—87: Leaves grow from the target if within 60 feet of the rod. A creature that occupies a square from. Although duels are often considered honorable, this does not necessarily make them any less deadly. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. DESCRIPTION. A vampire spawn is CR 4. Hydra CR 4. Damnation Feats. Each round of the fire dance, he rolls a Perform (dance or sing) check. Feats Forge Ring; Spells shield of faith; Special creator must be of a level at least three times the bonus of the ring; Cost 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5) Pathfinder RPG Core Rulebook. Fireball. Each round at the end of their turn blinded. The shield grants spell resistance 10 + your caster level against spells so long as the shield can be. Rolling ball of fire deals 6d6 fire damage and ignites targets. The following are class skills for dragons: Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge (all. Prerequisite (s): Sneak attack class feature. Duration 1 round/level or until discharged; see text. Sanity. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. A fireball spell is an explosion of flame that detonates with a low roar. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. The explosion creates almost no pressure. Any creature that fails its save against the sphere. Duration instantaneous. I was comparing this to. When casting fire trap, you select a point on the object as the spell’s center. 88—90: 10—40 gems, value 1 gp each, shoot forth in a 30-foot-long stream. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. As an attack of opportunity, make a melee. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. You are free to act for 1d4+1 rounds of apparent time. These last 24 hours. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). He's casting 10 Burning Hands a day, that do either 5d4+10 or. B) Base AC = 10 Juggernaut DEX is 6 (advanced construct) = -2 Improved cover bonus = 8 Movement (DM fiat) = 2 Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 18. Most wands are wood, but some are bone. You can hurl multiple beads, or even the whole necklace, as one action. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). You point your finger and determine the range (distance and height) at. Range close (25 ft. + 40 ft. You can now. Most wands are wood, but some are bone, metal, or even crystal. You cannot cast these spells on other creatures. For example, if you cast this spell and followed. 5e Power) Din's Fire, Improved (3. line, that can change each round. Any creature. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. This hefty +1 flaming pistol is elaborately carved with its barrel in the semblance of a roaring dragon and its grip wrapped in polished red dragonhide. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. An attack of opportunity “interrupts” the normal. 5 to mutiple targets, save for 8 9th level: Avg Dam 31. It doesn't have a target. Sleeping creatures are helpless. Contents [ show] Devils are lawful evil outsiders that hail from the plane of Hell. Base attack bonus equal to total Hit Dice (fast progression). 5 per fireball (a five foot fireball), and cast two fireballs a turn. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Targets you and one touched creature per three levels. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Because metamagic spells use their original spell level. (This also helps the user unroll the scroll quickly. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). Bloodlines elemental, phoenix. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Their studies and innate talents often impart them with an impulsive, emotional personality, easily aroused to anger. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. DESCRIPTION. He gains a +2 bonus on Bluff, Knowledge,. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. Yeti CR 4. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level spell would deal 10d6 fire damage, and so on. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. Such is the path of the wizard. The Pathfinder SRD states that "The cost to create a scroll is half the base price. I don't care. + 5 ft/level) Target one object or creature up to size Large Duration instantaneous Saving Throw Reflex negates; Spell Resistance yes. the radius of a fireball has always been 20' in D&D and AD&D, heck you have to go all the way back to Chainmail to get a smaller radius for the fireball spell and even then it had a 17. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. Alignment: Any. A wavering red ray projects from your finger. You can hurl multiple beads, or even the whole necklace, as one action. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. You point your finger and determine the range (distance and height) at which. Saving Throw Fortitude partial (see text); Spell Resistance no. Hit Die: d8. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. Base attack bonus equal to 1/2 total Hit Dice (slow progression). Attempts to extinguish this fire use the spell's save DC. Saving Throw Reflex half; Spell Resistance yes. Some energy types might be particularly effective against certain objects, subject to GM discretion. 2 A creature without freedom of movement effects or a swim speed makes grapple checks underwater at a –2 penalty, but deals damage normally when grappling. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. 5e Power) Brimstone Ball (3. Each day, a wizard can prepare a spell from his specialty school in that slot. Cost 50 gp Weight 6 lbs. a golden chain from which hang a number of golden spheres. Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. A flaming projectile can easily ignite a flammable object or structure, but it won’t ignite a creature it strikes. DESCRIPTION. Energy attacks deal half damage to most objects. 9th - Intensified, Specialized Fireball is 11d6+22 (51). 80—84: Invisibility covers the rod’s wielder. Duration permanent (D) Saving Throw Fortitude negates; Spell Resistance yes. The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. From the SRD: You point your finger and determine the range (distance and height) at which the fireball is to burst. Wrist Sheath. A witch cannot select an individual hex more than once. Duration instantaneous. An artificer is an individual who lives on the edge of magic and science. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Dwarves, gnomes, and halflings have an unencumbered speed of 20 feet. Merriam Webster did, and webster allows for "extra" stuff to get added to nothing just fine, as long as the usual state of affairs for that thing is none. DESCRIPTION. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. ; This is part of the Pathfinder Reference Document. Necklace of Fireballs. For example, a wizard wants to use Arithmancy to cast an augmented fireball. Hit Die: d8. Physical Description. Divide the damage by 2 before applying the object’s hardness. The meteor spheres leave a fiery trail of sparks. 9th - Intensified, Specialized Fireball is 11d6+22 (51). This spell channels a portion of the next spell you cast into magic that heals you. The fireball sets fire to combustibles and damages objects in the area. Yeti CR 4. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. Characters can sometimes use skills for purposes other than. See Falling for the basic rules for falling. Any. Mythic spells draw upon the caster’s mythic power to create more powerful magical effects-mythic fireball sets affected creatures on fire, mythic mage armor can negate critical hits, and so on. An angel possesses the following traits (unless otherwise noted in a creature’s entry). EFFECT. This material is published under the OGL 1. -radius spread. For 1 charge, you cast the 3rd-level version of the spell. DESCRIPTION. A sleep spell causes a magical slumber to come upon 4 HD of creatures. 1d20 cs> 15, on a 15-20, etc. Intensified Spell does not improve the damage of a spell per se, but increases the damage cap. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. DESCRIPTION. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Fireburst does ignite combustibles, but it. Duration instantaneous. The subject recognizes you if it knows you. The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A wavering red ray projects from your finger. When you apply metamagic feats to this spell that add at least 1. Saving Throw Reflex negates; see text; Spell Resistance no. + 10 ft. Cost 1 gp Weight 2 lbs. A third magic ring doesn't work if the wearer is already wearing two magic rings. EFFECT. Prerequisite (s): Base attack bonus +3, kinetic blast class feature. Saving Throw Will negates (harmless); Spell Resistance yes (harmless) DESCRIPTION. Spell Duels. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. A fireball spell is an explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Range close (25 ft. If you are proficient with this weapon, you gain a +4 bonus on any. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. /level) Area 20-ft. If you see any page that contains PFSRD material and does not show this license statement,. Duels often permit combatants to engage in more. You can increase the spell slot. PZO1110: Firestream: 2d6 points of fire damage in a 20-ft. The level cost of that metamagic feat is reduced by one (to a minimum of +1). You may cause a number of ice spears equal to one spear for every four caster levels you possess to burst from the ground. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). These variant skeletal champions gain Silent Spell as a bonus feat. This necklace has 1d6 + 3 beads hanging from it. You can increase the spell slot level by one for each additional charge you expend. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. , life sight*; Perception +24; Aura fear (60-ft. Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. XP 1,200. PFSRD:Necklace of Fireballs. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Blink has several effects, as follows. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). 5 * spell level * caster level is greater than base price / 2?Finally, the rogue’s edge ability ties into a new system called skill unlocks. Save over 90% on an array of LEGENDARY adventures and accessories, bringing you adventures ranging from 1st level to 14th level, monsters from measly minions to mighty menaces, magic items from common everyday treasures to mighty artifacts, ready-to-use creatures and characters, and much, much more, all with amazing artwork, delightful design. You can hurl multiple beads, or even the whole necklace, as one action. ” The intent of that rule was to prevent a Medium character from using a Small rifle as a one-handed pistol; it wasn’t intended to let a Medium. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Below are the class features of the stargazer prestige class. You must succeed on a ranged touch attack with the ray to hit your target. E/Spec Fireball is 15d6+30 (74). Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. C. A universalist wizard can prepare spells from any school without restriction. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). but the rules are kind of iffy on it because fireball technically isn't legal potion fodder. When that number of rounds has passed, the kinetic blast takes effect at the beginning of your turn. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability. Passing through wall deals 2d6 damage +1/level. The spell is then prepared again, just as if it had not been cast. DESCRIPTION. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of. Traditions arcane, primal Bloodlines elemental, phoenix Deities Angradd, Chohar, Dahak, Eiseth, Sarenrae, The Freeing Flame, The Prismatic Ray, Walkena Cast [two-actions]. Wondrous item, rare. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). A great wyrm’s aura damage increases to 2d6. You automatically succeed at all caster level. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). A CL 4 caster can make a CL 5 wand of fireball, but no one can make a CL 4 wand of fireball. Duration instantaneous. Empower Spell (Metamagic) You can increase the power of your spells, causing them to deal more damage. )Price 80 gp; Weight 20 lbs.